In Blighttown, your reward for hurdling its many vertical obstacles is an infectious river, a load of OP baddies, and a boss battle of mammoth proportions. I'm generally loath to make FromSoftware comparisons where they aren't merited, but all I could think about when edging Abby towards the ground here was Dark Souls' most infuriating, downward-spiraling, poison swamp-facing area. The maze-like layout of each level skews visibility at every turn, making the simple act of navigating the environment so much harder than anything that's come before (or after) while the verticality of the derelict block – with myriad dead-ends, narrow catwalks, and deadly pitfalls – gives it a stomach-turning Dark Souls' Blighttown feel. First described as a "shortcut" to reach street level by Abby herself, she and Lev quickly realize it's anything but, with huge gaping holes tearing through multiple floors, and undead hiding in every nook and cranny – sometimes literally, fused into the walls by way of slimy cocoons. 'The Descent', by name and by nature, kicks off with Abby and Lev sourcing gas masks and scaling the spores-heavy interior of a dilapidated multi-storey hotel. "I can't decide if part of what keeps The Descent so intense is the fact that you're in control of the tentative downward spiral, of success and of failure".
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